How it plays
Everyone sorts their wires (numbers 1 to 12, four of each) in ascending order on a wire holder that only they can see. On their turn, a player points to another player’s wire and names its number, which must be one they hold themselves. If it is right, both wires are revealed; if not, the pointer moves closer to the explosion and the true value is marked. Pointing to a red wire (only in some missions) makes the bomb explode immediately. Once all the others have been cut, the mission is accomplished.
What it can help develop
Bomb Busters is deduction with numbers: on sorted holders, every revealed number narrows down what can stand next to it. Between a 4 and a 7, there can only be values from 4 to 7. Because nobody is allowed to talk about their own wires, the other players’ moves are messages: whoever suspects that I have a 6 holds one themselves. Experienced groups consider what their own move gives away; uncertain cuts call for weighing risks.
Especially suitable for
- Children from age 10 who enjoy puzzling things out
- Families who play together rather than against each other
- Regular groups over several evenings
Less suitable for
- Children who find it hard to keep quiet about their own wires
- Players who quickly find number puzzles frustrating
Our verdict
Bomb Busters, Spiel des Jahres 2025, is a worthwhile choice for families with children from age 10 who like number puzzles and play together rather than against each other, including over several evenings. The jury praises the way the game becomes more demanding step by step with the missions, and getting started is considered easy. Its limitations are that anyone who can hardly keep quiet about their own wires or quickly loses interest in number puzzles struggles, and that the components are considered fiddly.
Getting started
- Explain the red wire: it only appears in some missions, and whoever points to it makes the bomb explode immediately.
- Stress right at the start that players may only call out numbers for which they hold a wire themselves.
- After a failed mission, reshuffle straight away and try again.
In detail
Variants and player count
According to Wikipedia, the components include 48 blue wires (values 1 to 12, four of each) as well as yellow and red wires, and, according to Pegasus, also wire holders and a board with a rotating pointer. Pegasus lists 66 missions and five surprise boxes, the first of which comes into play after the first eight missions. According to the rules from Cocktail Games, the team wins when no wires are left in play; in that case, red wires are revealed without danger, whereas otherwise a red wire means immediate defeat.
What reviewers say
The Spiel des Jahres jury, which chose Bomb Busters in 2025 over Flip 7 and Krakel Orakel, writes that players grow with the tasks. The jury praises the logic and the interaction as well as the comic-book look, which lends the threatening theme a lightness. Rezensionen für Millionen calls getting started easy and the game quickly exciting; according to the blog, experienced groups consider what information their own move gives away. On the critical side, the blog finds that everything is small, the tiles lie close together and handling is fiddly. Reich der Spiele notes that nobody may talk about the hidden wire tiles and believes that it will certainly not work for children under ten. Schrapers on gamesweplay.de calls it a puzzle with numbers that can cause frustration; according to Schrapers, getting started is easy, and the components are neither attractive nor practical.
How it compares
Sky Team (from age 10, 2 people, about 15 to 20 minutes) shares both skill areas with Bomb Busters, cooperation as well as logic and planning, and also calls for perspective-taking. Sky Team suits parent-and-child pairs or siblings as a fixed team, but not groups of three or more. MicroMacro: Crime City (from age 10, 1 to 4 people, about 15 to 45 minutes) combines cooperation and logic with perception and speed; in MicroMacro: Crime City, families investigate together. Bomb Busters suits 2 to 5 people who play with rather than against each other over several evenings and can keep quiet about their own wires.
Sources
- Spiel des Jahres: Bomb Busters (jury, in German)
- Wikipedia (German): Spiel des Jahres
- Pegasus Spiele: Bomb Busters (product page, in German)
- Wikipedia (German): Bomb Busters
- Cocktail Games: rules (PDF, in French)
- Rezensionen für Millionen: review (in German)
- Reich der Spiele: review (in German)
- gamesweplay.de: review by Harald Schrapers (in German)
Frequently asked questions
What age is Bomb Busters suitable for?
Bomb Busters is recommended from age 10; one reviewer considers it unmanageable for younger children. A child is ready when they can draw conclusions from the revealed numbers on sorted holders and can bear keeping quiet about their own wires.
How long does a game take and how many people can play?
A game takes about 20 to 40 minutes. The game is for 2 to 5 people, who play together against the bomb. As soon as all the remaining wires have been cut, the mission counts as solved, and a failed one is reshuffled straight away.
What skills can Bomb Busters help develop?
The skills profile lists cooperation as well as logic and planning. Revealed numbers on the sorted holders limit which values can stand next to them; since players keep quiet about their own wires, the other players’ moves become indirect clues.
Is the bomb theme too threatening for children?
In the view of the Spiel des Jahres jury, it is the comic-book look that keeps the threatening theme from feeling heavy. A mistake only moves a pointer closer to the explosion; a red wire, which appears in some missions, ends the mission immediately.



