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24 games

Board games that can help build cognitive flexibility

Cognitive flexibility means being able to change your thinking: seeing something from a different angle, adjusting to a new rule, looking for another way when the first one does not work. It is the third of the core executive functions and builds on the other two. To switch, you have to hold back the old way of seeing things (impulse control) and keep the new one in mind (working memory). Accordingly, it matures late. Three-year-olds sort cards by colour or by shape without mistakes, but stick to the old rule when a new one applies. By four and a half to five, most children manage the switch; children usually cannot switch flexibly from card to card until the age of seven to nine, and switching keeps improving even after that.

Many board games call for this kind of rethinking all the time. In Qwirkle Rummy, a card sometimes fits because of its colour and sometimes because of its shape. In Cockroach Salad, the obvious answer keeps turning out to be the wrong one. In Ghost Blitz, players decide afresh with every card whether to grab an object straight away or to rule things out first. In Bananagrams and Pentago, a new letter or the turn of a quarter of the board can upset a finished plan. In Codenames and Concept, players describe words in roundabout ways and follow the other players' trains of thought.

When choosing, it helps to look at the pace: fast reaction games practise switching under time pressure, calm tile-laying and strategy games practise adapting a plan. Choose a game that challenges your child without overwhelming them, and increase the difficulty later.

Our recommendations

★ 4.4
Editors' pick

Rory's Story Cubes

Ages 6+ · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

★ 4.3
Editors' pick

Bananagrams

Ages 7+ · 1–8 players · approx. 15 min

Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.

★ 4.3
Editors' pick

Pentago

Ages 8+ · 2 players · approx. 10–15 min

Get five marbles in a row, but after every marble a quarter of the board turns. Strategy that keeps you rethinking.

The selection

Ages 7+★ 4.3

Bananagrams

Bananagrams · 1–8 players · approx. 15 min

Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.

LanguageFlexibilityPerception and speed
Editors' pick
Ages 8+★ 4.0

Belratti

Thames & Kosmos · 3–7 players · approx. 30 min

The painters supply matching pictures, and the museum management has to spot the forgeries Belratti has slipped in: a charming cooperative association game.

CooperationFlexibility
Editors' pick
Ages 6+★ 4.2

Cockroach Salad

Drei Magier · 2–6 players · approx. 30 min

Say “lettuce” when there is a pepper on the pile: a Stroop test turned party game, and wonderfully tricky.

Impulse controlFlexibilityPerception and speed
Editors' pick
Ages 8+★ 4.2

Ghost Blitz

Zoch · 2–8 players · approx. 20 min

Grab the right object, or the one that is not shown at all: reaction speed and impulse control under time pressure.

Impulse controlFlexibilityPerception and speed
Editors' pick
Ages 10+★ 4.1

Imhotep

Thames & Kosmos · 2–4 players · approx. 40 min

As master builders in ancient Egypt, ship stones by boat and erect monuments: tactical deliveries with constant rivalry.

Logic and planningFlexibility
Editors' pick
Ages 8+★ 4.1

Just One

Repos Production · 3–7 players · approx. 20 min

Everyone writes a clue, and duplicates are crossed out: the most warm-hearted word game of recent years.

LanguageCooperationFlexibility
Editors' pick
Ages 8+★ 3.9

Once Upon a Time: The Storytelling Card Game

Atlas Games · 2–6 players · approx. 30 min

Invent a fairy tale together and use story and ending cards to steer it cleverly to your own ending: an imaginative storytelling game.

LanguageLogic and planningFlexibility
Editors' pick
Ages 8+★ 4.0

Panic Lab

Gigamic · 2–10 players · approx. 30 min

Amoebas on the run: the dice show which one is wanted, but the way there follows devious rules.

FlexibilityPerception and speedMemory
Editors' pick
Ages 8+★ 4.3

Pentago

Coiledspring Games · 2 players · approx. 10–15 min

Get five marbles in a row, but after every marble a quarter of the board turns. Strategy that keeps you rethinking.

Logic and planningFlexibility
Editors' pick
Ages 8+★ 4.0

Qwirkle

MindWare · 2–4 players · 30–45 min

Place colours and shapes cleverly: Spiel des Jahres 2011 (German game of the year award) and a classic family strategy game.

Logic and planningPerception and speedFlexibility
Editors' pick
Ages 6+★ 4.4

Rory's Story Cubes

Zygomatic · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

LanguageFlexibility
Editors' pick
Ages 6+★ 4.1

SET

PlayMonster · 1–8 players · approx. 20 min

Four features, one glance: whoever spots a valid set first may take it. Concentration in its purest form.

Perception and speedLogic and planningFlexibility
Editors' pick
Ages 13+★ 4.1

Taboo

Hasbro Gaming · 4+ players · approx. 45 min

Explain a term without using the five most obvious words: creative paraphrasing against the ticking clock, as a team.

LanguageImpulse controlFlexibility
Editors' pick
Ages 10+★ 4.2

The Quest for El Dorado

Ravensburger · 2–4 players · approx. 45–60 min

Winning the race through the jungle with a growing deck of cards: accessible deck-building with constant forward momentum.

Logic and planningFlexibility
Editors' pick
Ages 10+★ 4.0

Anomia

Coiledspring Games · 3–6 players · approx. 20–30 min

When two symbols match, shout out an example for the other player's category at lightning speed and win their card: a fast-paced word-finding game for groups.

LanguagePerception and speedFlexibility
Ages 10+★ 3.9

Codenames

Czech Games Edition · 4–8 players · approx. 15 min

Two teams, a grid of words: get your team to guess as many of its own words as possible from a single clue word. Pure wordplay and association.

FlexibilityLanguageCooperation
Ages 10+★ 3.9

Concept

Repos Production · 4–12 players · approx. 40 min

Explain terms using only symbols on the board: no words at all, but plenty of deductive skill as a team.

FlexibilityLanguageCooperation
Ages 10+★ 4.0

Kahuna

Thames & Kosmos · 2 players · approx. 30–40 min

Two players use cards to build bridges between islands and win majorities: a close, tactical tug of war for supremacy.

Logic and planningFlexibility
Ages 8+★ 4.3

Karuba

HABA · 2–4 players · approx. 30–40 min

Everyone lays the same path tiles at the same time and guides their adventurers to the temples: a tricky race on a jungle island.

Logic and planningFlexibility
Ages 10+★ 3.8

My City

Thames & Kosmos · 2–4 players · approx. 30 min

Build a city with Tetris-style pieces over several games while it changes for good: an accessible legacy game for the family.

Logic and planningFlexibility
Ages 8+★ 3.9

Nova Luna

Edition Spielwiese / Pegasus Spiele · 1–4 players · approx. 30 min

Choose tiles and complete tasks based on colour patterns while the moon decides the turn order: calm, tricky optimising.

FlexibilityLogic and planning
Ages 8+★ 4.3

Pictures

Rio Grande Games · 3–5 players · approx. 30 min

Recreate a photo with strings, stones or sticks for others to guess: a creative, warm puzzle party game. Spiel des Jahres 2020 (German game of the year award).

Logic and planningCooperationFlexibility
Ages 8+★ 3.8

Qwirkle Rummy

MindWare · 2–4 players · approx. 20 min

The card version of the classic: add colours and shapes cleverly and extend rows. A compact pattern-building game for playing on the go.

FlexibilityLogic and planning
Ages 7+★ 3.9

Sequence

Goliath · 2–12 players · approx. 30 min

Use the cards in your hand to claim matching spaces on the board and get five tokens in a row: a card game and a board game in one.

FlexibilityLogic and planning

How we made this selection

On this page you will find all the games in our collection whose skills profile includes the flexibility area, from fast reaction games to calm tile-laying and strategy games. The publishers' recommended ages start at age 6, and most games are recommended from an age between 6 and 8. Each game has its own review on this website, with a description of how it plays and a skills profile.

Frequently asked questions

What does cognitive flexibility mean in children?

It means the ability to change your thinking: seeing a situation from a different angle, adjusting to changed rules or plans and looking for a new solution when the old one does not work. It also includes admitting a mistake and taking advantage of an unexpected opportunity. The opposite is rigidity. In everyday life, it shows, for example, when a child adopts different rules for a new game than for a familiar one, or can also see an argument from the other child's point of view.

From what age can children change their thinking?

Step by step. Three-year-olds can sort cards by colour or by shape without mistakes, but usually do not switch to the new rule, even though they know it. By four and a half to five, most children manage the switch. According to studies, children usually cannot jump flexibly back and forth between rules from card to card until the age of seven to nine. In this selection, the recommended ages start at age 6; games with quick rule changes such as Ghost Blitz are recommended from age 8.

Why is changing your thinking sometimes so hard?

Because the old way of seeing things does not disappear by itself. To switch, you have to actively hold back the previous rule and keep the new one in working memory; cognitive flexibility therefore builds on impulse control and working memory. That is why, in Cockroach Salad, it is so easy to call out the vegetable you can see. How a child feels on the day matters too: stress, sadness, loneliness or lack of sleep can affect executive functions first. A tired child who keeps getting it wrong needs a break more than another game.

Are fast or calm games better?

Both train flexibility, just in different ways. In fast games, the switch has to happen within seconds. In calm tile-laying and strategy games such as Pentago, Sequence or Nova Luna, players adapt their own plan to the other players' moves. If your child quickly loses interest under time pressure, start with a calm game. What matters is playing regularly and gradually increasing the challenge: without growing demands, progress remains small.

Sources

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