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37 games

Board games from age 10 and for teenagers

Many games on this page need to be planned over several moves, come with more rules and last longer than classic children's games. That suits this age. The executive functions, namely inhibition (impulse control), working memory and cognitive flexibility, are not yet fully developed at ten; they keep growing stronger well into adolescence. Planning and problem-solving build on them. The ability to keep taking other people's point of view into account also continues to develop into late adolescence.

Good board games challenge exactly these skills while being fun. In strategy and building games, players manage their resources and change their plans when others get in the way. Bluffing games call for strong nerves and a poker face, word and communication games for a feel for how the others think. Cooperative games thrive on planning and deciding together, tactical duels for two on full concentration.

When choosing, it is worth looking beyond the number on the box. How much time do you have? Playing times in this selection range from a quarter of an hour to around two and a half hours. How many people are playing, and should they play against each other or together? Word games require a solid vocabulary, extensive strategy games some experience of playing games. For teenagers, it is worth choosing games that adults find gripping too: then the whole family will be happy to sit down at the table.

Our recommendations

★ 4.2
Editors' pick

The Quest for El Dorado

Ages 10+ · 2–4 players · approx. 45–60 min

Winning the race through the jungle with a growing deck of cards: accessible deck-building with constant forward momentum.

★ 4.1
Editors' pick

Imhotep

Ages 10+ · 2–4 players · approx. 40 min

As master builders in ancient Egypt, ship stones by boat and erect monuments: tactical deliveries with constant rivalry.

★ 4.1
Editors' pick

Taboo

Ages 13+ · 4+ players · approx. 45 min

Explain a term without using the five most obvious words: creative paraphrasing against the ticking clock, as a team.

The selection

Ages 10+★ 4.0

Bomb Busters

Pegasus Spiele · 2–5 players · approx. 20–40 min

Defuse a bomb as a team: deduce the values of hidden wires from scant clues and cut them. Spiel des Jahres 2025 (German game of the year award).

CooperationLogic and planning
Editors' pick
Ages 10+★ 4.1

Imhotep

Thames & Kosmos · 2–4 players · approx. 40 min

As master builders in ancient Egypt, ship stones by boat and erect monuments: tactical deliveries with constant rivalry.

Logic and planningFlexibility
Editors' pick
Ages 10+★ 4.0

Lost Cities: Card Game – With 6th Expedition

Thames & Kosmos · 2 players · approx. 30 min

Two players launch expeditions and lay cards in ascending order, but every expedition started must first earn back its cost of 20 points. A thrilling duel.

Impulse controlLogic and planningNumbers and arithmetic
Editors' pick
Ages 10+★ 3.9

Ricochet Robots

Abacus Spiele · 1+ players · approx. 30 min

Get robots to the target in as few moves as possible: they slide until they hit an obstacle. Puzzle-solving for everyone at once.

MemoryLogic and planningPerception and speed
Editors' pick
Ages 10+★ 4.0

Sky Team

Le Scorpion Masqué · 2 players · approx. 15–20 min

Land a plane as a pair: place dice in silence on the right cockpit spaces and work together perfectly. An intense cooperative duel of concentration.

CooperationLogic and planning
Editors' pick
Ages 13+★ 4.1

Taboo

Hasbro Gaming · 4+ players · approx. 45 min

Explain a term without using the five most obvious words: creative paraphrasing against the ticking clock, as a team.

LanguageImpulse controlFlexibility
Editors' pick
Ages 10+★ 4.2

The Quest for El Dorado

Ravensburger · 2–4 players · approx. 45–60 min

Winning the race through the jungle with a growing deck of cards: accessible deck-building with constant forward momentum.

Logic and planningFlexibility
Editors' pick
Ages 10+★ 4.0

Anomia

Coiledspring Games · 3–6 players · approx. 20–30 min

When two symbols match, shout out an example for the other player's category at lightning speed and win their card: a fast-paced word-finding game for groups.

LanguagePerception and speedFlexibility
Ages 10+★ 4.0

Beer & Bread

Deep Print Games · 2 players · approx. 30–45 min

For two: use each card to harvest, make beer or bread, or upgrade, and build up the better economy. A clever, tight head-to-head card game.

Logic and planning
Ages 10+★ 4.0

Break-Out

SmartGames · 1 (solo) · flexible

Tip a cube-shaped dwarf square by square through the dungeon, grab the key and escape through the gate: a tricky solo logic game.

Logic and planning
Ages 10+★ 3.8

Carpe Diem

Ravensburger · 2–4 players · approx. 45–75 min

Choosing tiles and building up a Roman estate of your own piece by piece to fulfil objective cards: a compact optimisation game by Stefan Feld.

Logic and planning
Ages 10+★ 3.9

Codenames

Czech Games Edition · 4–8 players · approx. 15 min

Two teams, a grid of words: get your team to guess as many of its own words as possible from a single clue word. Pure wordplay and association.

FlexibilityLanguageCooperation
Ages 10+★ 3.8

Colt Express

Ludonaute · 2–6 players · approx. 40 min

Programming moves in advance, then looting, brawling and shooting on a moving train: a chaotic train robbery with plenty of gloating.

Logic and planning
Ages 10+★ 3.9

Concept

Repos Production · 4–12 players · approx. 40 min

Explain terms using only symbols on the board: no words at all, but plenty of deductive skill as a team.

FlexibilityLanguageCooperation
Ages 10+★ 4.0

Hanamikoji

EmperorS4 · 2 players · approx. 15 min

Two players use a fine feel for cards to win the favour of seven geishas: an elegant, highly tactical duel of bluffing.

Logic and planningCooperation
Ages 10+★ 4.0

Harmonies

Libellud · 1–4 players · approx. 30 min

Place coloured pieces, shape landscapes and attract animals with suitable habitats: a cosy building game with a puzzle feel and a calm pace.

Logic and planning
Ages 9+★ 4.0

Hive

Gen42 Games · 2 players · approx. 20 min

A kind of chess without a board: placing beetles, ants and other insects so that the opposing bee is completely surrounded. Deep tactics with few pieces.

Logic and planning
Ages 10+★ 3.6

Holmes: Sherlock & Mycroft

Devir · 2 players · approx. 30 min

As Sherlock and Mycroft, place figures over seven days, collect clues and outwit your opponent: a tactical two-player collecting duel.

Logic and planning
Ages 10+★ 3.8

Istanbul

Pegasus Spiele · 2–5 players · approx. 40–60 min

Lead your train of assistants through the bazaar, trade goods and collect rubies: an optimisation game that is quick to get into, with many paths to victory.

Logic and planning
Ages 12+★ 3.9

Jaipur

Space Cowboys · 2 players · approx. 30 min

As traders in the bazaar, collect goods cleverly and sell them at the right moment: a gripping duel for the best deal.

Logic and planning
Ages 10+★ 4.0

Kahuna

Thames & Kosmos · 2 players · approx. 30–40 min

Two players use cards to build bridges between islands and win majorities: a close, tactical tug of war for supremacy.

Logic and planningFlexibility
Ages 10+★ 4.0

Kamisado

Burley Games · 2 players · approx. 30 min

Move towers across the colour grid: the colour of the square you land on decides which tower your opponent has to move next. Elegant abstract logic for two.

Logic and planning
Ages 10+★ 4.0

Linko!

AMIGO · 2–5 players · approx. 20 min

Play cards and snatch the same number of lower cards from the other players: a mean, fast card-shedding game by Kramer and Kiesling.

Impulse controlLogic and planning
Ages 10+★ 3.8

MicroMacro: Crime City

Edition Spielwiese / Pegasus Spiele · 1–4 players · approx. 15–45 min

Solve criminal cases step by step on a huge seek-and-find city map: close observation and deduction as a team of investigators.

CooperationPerception and speedLogic and planning
Ages 10+★ 3.8

My City

Thames & Kosmos · 2–4 players · approx. 30 min

Build a city with Tetris-style pieces over several games while it changes for good: an accessible legacy game for the family.

Logic and planningFlexibility
Ages 10+★ 3.8

Paleo

Z-Man Games · 2–4 players · approx. 60–90 min

Survive the Stone Age together as a clan: manage cards, overcome dangers, build tools. A demanding cooperative adventure.

CooperationLogic and planning
Ages 10+★ 3.9

Pandemic

Z-Man Games · 2–4 players · approx. 60 min

Together against four spreading diseases: find the cures before the world tips over. Cooperative strategy with real thrills.

CooperationLogic and planning
Ages 12+★ 3.8

Power Grid Recharged

Rio Grande Games · 2–6 players · approx. 120 min

Build a power network, bid for power plants and buy resources cleverly: a demanding economic classic for strategy fans.

Logic and planningNumbers and arithmetic
Ages 10+★ 3.8

Scrabble Original

Mattel · 2–4 players · approx. 50–90 min

Forming words from letters and making clever use of the bonus squares: the vocabulary classic that can also train spelling and tactics along the way.

LanguageLogic and planning
Ages 10+★ 4.2

Skull

Space Cowboys · 3–6 players · approx. 15–30 min

Lay a rose or a skull face down and bid how many discs you can turn over blind: a pure battle of bluff and nerves.

Impulse controlCooperationLogic and planning
Ages 10+★ 4.2

Stone Age

Z-Man Games · 2–4 players · approx. 60–90 min

Sending workers out into a prehistoric world, gathering resources and building huts: an accessible introduction to development strategy games.

Logic and planningNumbers and arithmetic
Ages 12+★ 4.0

Targi

Thames & Kosmos · 2 players · approx. 60 min

Two players place Targi figures on the edge of the board, let their lines cross and trade Tuareg goods: a tight, tactical duel.

Logic and planning
Ages 14+★ 3.8

TEAM3 GREEN

Brain Games · 3–6 players · approx. 30 min

One blueprint, three roles: one sees it but may only gesture, another reads the gestures, a third builds blind. Only together does the structure take shape.

Fine motor skillsCooperationLogic and planning
Ages 10+★ 4.0

The Fox in the Forest

Renegade Game Studios · 2 players · approx. 30 min

A trick-taking game for two with clever special cards, but anyone who greedily takes too many tricks ends up empty-handed. A fine tactical duel.

Impulse controlLogic and planning
Ages 12+★ 4.0

The Taverns of Tiefenthal

Schmidt Spiele · 2–4 players · approx. 60 min

Expand your own taproom, attract guests and cleverly combine cards with dice: an accessible building game with an ever-growing engine.

Logic and planningNumbers and arithmetic
Ages 12+★ 3.8

Woodcraft

Delicious Games · 1–4 players · approx. 80–150 min

Run a carpentry workshop by getting wood, sawing, gluing and fulfilling orders precisely: a well-thought-out dice puzzle for experienced players.

Logic and planningNumbers and arithmetic
Ages 13+★ 4.1

YINSH

HUCH! · 2 players · approx. 30–60 min

Abstract duel from the GIPF series: place pieces, flip the ones you jump over and form rows of five, each of which removes one of your rings. Deep strategy.

Logic and planning

How we made this selection

This page includes the games in our collection for which the publisher gives a minimum age of 9 or more: for most of them 10, for one 9, and for some 12 to 14. Each game has its own review on this website and has been assigned by the editorial team to one or more skill areas; at this age, logic and planning predominates.

Frequently asked questions

My child is ten: is a game marked “Ages 12+” too difficult for them?

Not necessarily. The number on the box is the publisher's recommendation, not a fixed limit. Whether a game is suitable also depends on how much experience of games your child has, how long they can stay focused and whether they can read the text on the cards confidently. A good way in: play the first game together and think the moves through out loud until the sequence of play is familiar. If it gets too much, put the game aside for a few months and then try again.

What are executive functions, and are they fully developed at ten?

Executive functions are the mental abilities with which we consciously control our thinking and actions. The neuroscientist Adele Diamond distinguishes three core functions: inhibition (impulse control), working memory and cognitive flexibility; planning, problem-solving and reasoning build on them. At ten, they are not yet fully developed: in one study, spatial working memory did not reach adult level until around the age of 19. The frontal brain regions involved mature late, with parts of the prefrontal cortex still maturing at the end of adolescence.

Which games work well for a parent and a teenager playing as a pair?

Games made specifically for two people work well: abstract tactical games such as Hive or Kamisado, the trading duel Jaipur or short card games such as Lost Cities: Card Game – With 6th Expedition and Hanamikoji. If you would rather play together than against each other, you can land a plane as a pair in Sky Team, coordinating largely without words. Many of these duels take around half an hour and so also fit into a weekday evening.

Do strategy games really improve thinking?

Research is cautious on this. Executive functions can be improved at any age through practice, especially when they are challenged regularly and with increasing demands. However, the effects usually transfer only to similar tasks. A review of interventions using board games found indications of better knowledge comprehension, more interaction and higher motivation, but stresses that there are still few studies. Board games are therefore not a training programme, but an opportunity to practise planning, waiting and rethinking with enjoyment.

Sources

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