★ 4.3Bananagrams
Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.
For children, concentration mainly means two things: paying attention to what matters while blocking out distractions, and holding back their first impulse when it would be wrong. In research on executive functions, both belong to inhibition, one of the three core functions alongside working memory and cognitive flexibility. These abilities develop rapidly between the ages of three and five and continue to mature into adolescence. Younger children often answer too quickly in such tasks; if you help them wait a moment, they make fewer mistakes.
Board games turn this effort into fun with immediate feedback. In reaction games such as Dobble or Fruit Punch, the task is to take things in quickly and still stay accurate; in Fruit Punch, every wrong ring of the bell costs cards. In Cockroach Salad, it is precisely the obvious answer that is forbidden, time and again. And in push-your-luck games such as Can't Stop or Diamant, the winner is whoever stops in time. There are child development experts who explicitly recommend card games that call for quick reactions as practice for attention and inhibition.
When choosing, what matters most is the right level of difficulty: challenging but not overwhelming, and a little more demanding over time. From age 4 there are junior editions of well-known reaction games with simpler rules; from around seven or eight, more games involving risk and tactics come in. Most games in this selection take 10 to 20 minutes. In mixed groups, bear in mind that younger children are naturally slower at speed games; a small head start keeps the game fair.
★ 4.3Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.
★ 4.3Spot two identical patterns among many similar ones in a flash and pounce: a fast-paced perception game for sharp eyes.
★ 4.2Combine dice cleverly and advance on up to three routes, but whoever keeps rolling too greedily loses the whole turn. A classic of weighing risks.
Ages 6+★ 3.9Turn over cards and slap lightning-fast when the right picture appears: a boisterous reaction and card game for the whole family.
Editors' pick
Ages 7+★ 4.3Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.
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Ages 6+★ 3.7Use the magnetic wand to fish out only your own bells: a delicate touch meets a careful weighing of risks.
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Ages 8+★ 3.8Keep your face-down cards as low as possible, swap cleverly and call “Cabo” at the right moment: memory meets bluffing.
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Ages 7+★ 4.2Combine dice cleverly and advance on up to three routes, but whoever keeps rolling too greedily loses the whole turn. A classic of weighing risks.
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Ages 6+★ 4.2Say “lettuce” when there is a pepper on the pile: a Stroop test turned party game, and wonderfully tricky.
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Ages 4+★ 4.2Find the fish shown on the dice in your own aquarium and “photograph” them as quickly as possible: a search-and-speed game for children.
Editors' pickExactly five of the same fruit? Ring the bell! The reaction classic par excellence, and secret practice in grasping quantities.
Editors' pickGrab the right object, or the one that is not shown at all: reaction speed and impulse control under time pressure.
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Ages 7+★ 4.2Matching symbols? Grab the totem in a flash, but the symbols are fiendishly similar.
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Ages 8+★ 4.2Everyone plays at the same time, laying cards in the middle at lightning speed: it takes speed, an overview of the table and nimble hands.
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Ages 10+★ 4.0Two players launch expeditions and lay cards in ascending order, but every expedition started must first earn back its cost of 20 points. A thrilling duel.
Editors' pickEveryone rummages through a wild heap of socks at the same time, looking for pairs: searching fun at high speed.
Editors' pickMemorise a picture for ten seconds, then answer questions about it: a memory game in a pocket-sized box.
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Ages 8+★ 4.0Amoebas on the run: the dice show which one is wanted, but the way there follows devious rules.
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Ages 8+★ 3.9Roll, add up, take a gamble: keep rolling or secure the worm? Weighing risks, with an addictive streak.
Editors' pickReveal ships and secure your winnings before you push your luck too far: an exciting push-your-luck card game in a pirate harbour.
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Ages 8+★ 4.0Place colours and shapes cleverly: Spiel des Jahres 2011 (German game of the year award) and a classic family strategy game.
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Ages 10+★ 3.9Get robots to the target in as few moves as possible: they slide until they hit an obstacle. Puzzle-solving for everyone at once.
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Ages 6+★ 4.1Four features, one glance: whoever spots a valid set first may take it. Concentration in its purest form.
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Ages 13+★ 4.1Explain a term without using the five most obvious words: creative paraphrasing against the ticking clock, as a team.
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Ages 4+★ 4.2Guessing taco, kitten or pizza and turning over the card: when a Candy card appears, everyone slaps the middle. A reaction game for children.
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Ages 7+★ 4.0Revealing hidden numbers and collecting three of a kind: whoever keeps track and guesses boldly wins. A simple, punchy game idea.
Editors' pick
Ages 6+★ 4.3Spot two identical patterns among many similar ones in a flash and pounce: a fast-paced perception game for sharp eyes.
Editors' pick
Ages 7+★ 4.1Work through the café orders together in three rounds of three minutes each: a hectic cooperative game against the clock.
Give three answers in just five seconds while the marble run ticks away: under pressure, even simple things become delightfully hard.
Ages 8+★ 4.1Defeat monsters together in real time before the five minutes are up: hectic, noisy cooperative card chaos.
Ages 8+★ 3.8Narrow down the culprit together using symbols, usually in just five minutes: a hectic cooperative real-time deduction game.
Ages 10+★ 4.0When two symbols match, shout out an example for the other player's category at lightning speed and win their card: a fast-paced word-finding game for groups.
Ages 8+★ 4.3Draw a tile and decide: keep the visible character or flip it and hope for the other side? A light push-your-luck game with pirate charm.
Ages 4+★ 4.2After the dice are rolled, quickly collect the matching colour and symbol discs, which stick to each other: a fast perception game.
Ages 6+★ 4.0Turn your cubes in a flash until they show exactly the pattern on the card: a fast-paced game of perception and reaction.
Ages 8+★ 4.2Push deeper into the mine or get out with the loot in time? A shared risk in which greed is often punished.
Ages 6+★ 4.0Any two cards share exactly one symbol: whoever spots and names it first wins the card. Lightning-fast perception in a pocket-sized game.
Ages 4+★ 4.0The simpler animal version of the classic symbol game: spotting the same animal on two cards. An ideal first quick-recognition game from age 4.
Ages 4+★ 3.9Roll the dice, then race to grab the piece in the colour and shape shown: a fast-paced perception and reaction game.
Ages 10+★ 4.0Play cards and snatch the same number of lower cards from the other players: a mean, fast card-shedding game by Kramer and Kiesling.
Ages 8+★ 3.9In a race, stack building blocks exactly as the template shows: speed, steady hands and spatial visualisation in one game.
Ages 7+★ 4.1Race to arrange your own blocks so that they match the pattern card exactly: a fast game of spatial perception.
Ages 10+★ 3.8Solve criminal cases step by step on a huge seek-and-find city map: close observation and deduction as a team of investigators.
Ages 4+★ 4.0Pull sticks out of the pile one at a time without moving any of the others: steady hands and patience in a timeless game of dexterity.
Ages 6+★ 4.3A ghost gives clues only with sounds on a tambourine, and the team has to work out together what is meant. Cooperative puzzling for children.
Ages 8+★ 4.2Take the card or pass it on with a token? Keep your score as low as possible: a minimalist push-your-luck game with surprising depth.
Pass the ticking bomb on before it goes off: quickly name a word with the required letter group. Word finding under time pressure.
Ages 10+★ 4.2Lay a rose or a skull face down and bid how many discs you can turn over blind: a pure battle of bluff and nerves.
Ages 8+★ 3.8Predict your tricks exactly and fight with pirate trumps: a lively trick-taking game with plenty of gloating.
The classic word game with categories as a fast card game: find words for a letter and a category in a flash, vocabulary under time pressure.
Ages 8+★ 4.0Take turns flipping cards and saying the words in sequence; when picture and word match, everyone slaps as fast as they can. Delightfully silly reaction chaos.
Ages 10+★ 4.0A trick-taking game for two with clever special cards, but anyone who greedily takes too many tricks ends up empty-handed. A fine tactical duel.
Ages 8+★ 4.0Play cards in ascending order without saying a word: the team has to develop a silent feel for one another. Fascinatingly unusual.
Ages 7+★ 3.8Boldly collect sets of three tiles and secure them at the right moment: an accessible push-your-luck tile-laying game for the whole family.
Ages 8+★ 4.3Race to fit coloured pieces exactly into your own puzzle board and call “Ubongo!”: fast-paced spatial puzzling.
Here you will find all the games in our collection that we have assigned to the skill area of impulse control or to the skill area of perception and speed. Each of them has its own review on this website, with a description of how it plays and a skills profile. The recommended ages come from the publishers.
More than you might think. In research on executive functions, both belong to inhibition: when you concentrate, you block out distractions and focus your attention on what matters; when you control your impulses, you hold back a hasty reaction. Sticking with a task even though something else is tempting also counts. Many games in this selection require both at once: looking closely and only acting when it really fits.
Simple reaction games already work for children aged 4 to 6: junior editions are available from age 4. Between the ages of three and five, executive functions and self-regulation develop rapidly, but the younger ones still need a lot of support when learning the rules. Between five and seven, many children increasingly enjoy games with rules, with big differences in interest and ability. So what counts is less the number on the box than whether your child is challenged but not overwhelmed.
That is normal: processing speed increases considerably throughout childhood, so younger children are usually at a disadvantage compared with older children and adults. Even things out, for example by having adults play with one hand behind their back or only letting them grab after a short pause. Junior editions with simpler rules also help. And a child who slaps too early is practising exactly what it is all about: look first, then act.
Nobody can promise that. According to studies, executive functions are linked to reading and arithmetic performance, and practice can improve them, especially when they are challenged regularly and with increasing difficulty. In studies of computer-based training programmes, however, transfer to other tasks often remained limited. If your child has noticeable difficulty concentrating over a longer period, your child's doctor is the right person to talk to; tiredness, stress or worries can also greatly affect concentration.