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Christmas gifts for children: board games by age

A board game is a gift that only really gets unwrapped at the table: it brings children, parents and grandparents together, at Christmas and long afterwards. Along the way, children practise what experts call executive functions. These are impulse control (inhibition, that is, holding back a first impulse), working memory (keeping information in mind and working with it) and cognitive flexibility (adapting your thinking when the situation changes). No child is born with these skills, but every child is born with the potential to develop them; they continue to mature into young adulthood.

What a game can ask of a child therefore depends heavily on age. At three or four, many children discover simple games with rules but still need adults who play along and help them stick to the rules. From school age, card games, puzzle games and strategy games in which you have to remember cards and plan several moves ahead become exciting. That is why this selection is sorted by age group: from reaction and stacking games for little ones through one-player puzzle games and cooperative games to tactical and word games that challenge adults too.

When choosing, it helps to look at your child: do they like speed, puzzling things out, building or stories? How well do they already understand rules? A suitable game challenges without overwhelming and can be made harder, for example with more difficult challenges or additional rules; otherwise it soon becomes boring. And it needs someone to play along.

Our recommendations

★ 4.2
Ages 3–4Editors' pick

Camelot Jr.

Ages 4+ · 1 (solo) · flexible

Bring the knight and the princess together: a solo logic game with challenges of increasing difficulty.

★ 4.4
Ages 5–6Editors' pick

Rory's Story Cubes

Ages 6+ · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

★ 4.3
Ages 7–8Editors' pick

Bananagrams

Ages 7+ · 1–8 players · approx. 15 min

Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.

★ 4.2
Ages 9+Editors' pick

The Quest for El Dorado

Ages 10+ · 2–4 players · approx. 45–60 min

Winning the race through the jungle with a growing deck of cards: accessible deck-building with constant forward momentum.

Ages 3–4

At this age, many children discover their first games with rules. They only gradually learn to stick to rules and to lose, so few rules, short games and something hands-on are ideal: stacking, as in Animal Upon Animal, grabbing quickly or looking closely. Expect to play along at first. If there are younger siblings under three in the house, watch out for small parts.

Ages 4+★ 4.2

Animal Upon Animal

HABA · 2–4 players · approx. 15 min

Crocodile carries sheep carries penguin: the classic stacking game for steady hands and a good eye.

Fine motor skillsLogic and planning
Editors' pick
Ages 4+★ 4.2

Camelot Jr.

SmartGames · 1 (solo) · flexible

Bring the knight and the princess together: a solo logic game with challenges of increasing difficulty.

Logic and planning
Editors' pick
Ages 4+★ 4.2

Foto Fish

LOGIS · 2–4 players · approx. 15 min

Find the fish shown on the dice in your own aquarium and “photograph” them as quickly as possible: a search-and-speed game for children.

Perception and speed
Editors' pick
Ages 3+★ 4.2

Katamino Family

Gigamic · 1–2 players · approx. 15 min

Fit wooden blocks into the given area without leaving gaps: a versatile spatial puzzle game that grows with the player's skills.

Fine motor skillsLogic and planning
Editors' pick
Ages 4+★ 4.0

Lucky Sock Dip

HABA · 2–6 players · approx. 10 min

Everyone rummages through a wild heap of socks at the same time, looking for pairs: searching fun at high speed.

Perception and speedImpulse control
Editors' pick
Ages 4+★ 4.0

My First BrainBox

The Green Board Game Co. · 1+ players · approx. 10 min

Memorise a picture for ten seconds, then answer questions about it: a memory game in a pocket-sized box.

MemoryPerception and speed
Editors' pick
Ages 4+★ 4.2

Taco Kitten Pizza

Blue Orange Games · 2–6 players · approx. 5 min

Guessing taco, kitten or pizza and turning over the card: when a Candy card appears, everyone slaps the middle. A reaction game for children.

Impulse controlPerception and speed
Editors' pick

Ages 5–6

Now many children begin to enjoy games with rules, with big differences in interest and ability. Give something that challenges without overwhelming: puzzle games such as Rush Hour Junior lead from an easy start to tricky challenges, and in Cockroach Salad, players have to switch their thinking in a flash. Children who do not like losing win or lose together with everyone else in Bandido.

Ages 6+★ 3.9

Avocado Smash

Ridley's Games · 2+ players · approx. 10 min

Turn over cards and slap lightning-fast when the right picture appears: a boisterous reaction and card game for the whole family.

Perception and speedImpulse controlNumbers and arithmetic
Editors' pick
Ages 6+★ 4.2

Bandido

Helvetiq · 1–4 players · approx. 15 min

Work together to block the escape routes of Bandido: a cooperative tile-laying game from Switzerland.

CooperationLogic and planning
Editors' pick
Ages 6+★ 3.7

Bellz!

Spin Master · 2–4 players · approx. 10 min

Use the magnetic wand to fish out only your own bells: a delicate touch meets a careful weighing of risks.

Fine motor skillsImpulse control
Editors' pick
Ages 6+★ 4.3

Chairs

Paul Lamond Games · 1–3 players · approx. 5 min

Stack the little chairs ever higher without the tower toppling: a wobbly dexterity game for steady hands.

Fine motor skillsLogic and planning
Editors' pick
Ages 6+★ 4.2

Cockroach Salad

Drei Magier · 2–6 players · approx. 30 min

Say “lettuce” when there is a pepper on the pile: a Stroop test turned party game, and wonderfully tricky.

Impulse controlFlexibilityPerception and speed
Editors' pick
Ages 6+★ 4.0

Dr. Eureka

Blue Orange Games · 2–4 players · approx. 15 min

Move coloured balls between test tubes until they match the formula, without touching them. Pace meets a delicate touch.

Fine motor skillsLogic and planning
Editors' pick
Ages 6+★ 4.2

Fruit Punch

AMIGO · 2–6 players · approx. 15 min

Exactly five of the same fruit? Ring the bell! The reaction classic par excellence, and secret practice in grasping quantities.

Impulse controlPerception and speedNumbers and arithmetic
Editors' pick
Ages 6+★ 3.8

IQ Puzzler Pro

SmartGames · 1 (solo) · flexible

The versatile travel-sized puzzle for on the go: challenges in 2D and 3D.

Logic and planning
Editors' pick
Ages 6+★ 3.9

Pig 10

Zoch · 2–8 players · approx. 15 min

Lay down cards and count aloud: whoever hits exactly 10 scoops up the cards. A brisk number game for mental arithmetic.

Numbers and arithmetic
Editors' pick
Ages 6+★ 3.9

Rat-a-Tat Cat

Gamewright · 2–6 players · approx. 20 min

Keep your face-down cards low: whoever forgets which card is where swaps their way to ruin.

MemoryNumbers and arithmetic
Editors' pick
Ages 6+★ 4.4

Rory's Story Cubes

Zygomatic · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

LanguageFlexibility
Editors' pick
Ages 5+★ 4.0

Rush Hour Junior

ThinkFun · 1 (solo) · flexible

The ice cream van is stuck: a sliding puzzle with logic challenges across four levels.

Logic and planning
Editors' pick
Ages 6+★ 4.1

SET

PlayMonster · 1–8 players · approx. 20 min

Four features, one glance: whoever spots a valid set first may take it. Concentration in its purest form.

Perception and speedLogic and planningFlexibility
Editors' pick
Ages 6+★ 4.3

Twin it!

Cocktail Games · 2–6 players · approx. 5–10 min

Spot two identical patterns among many similar ones in a flash and pounce: a fast-paced perception game for sharp eyes.

Perception and speed
Editors' pick

Ages 7–8

Once children are of school age, a game can ask for more brainpower: keeping cards in your memory as in Cabo Deluxe Edition or planning moves ahead as in Blokus. In Can't Stop, players weigh up when it is better to stop. Many of these games are fun for adults too. For quiet hours alone, puzzle games such as Rush Hour or Gravity Maze are a good choice.

Ages 8+★ 4.0

6 nimmt!

AMIGO · 2–10 players · approx. 45 min

Whoever lays the sixth card collects the row: number logic, a feel for risk and delightful gloating.

Logic and planningNumbers and arithmetic
Editors' pick
Ages 7+★ 4.3

Bananagrams

Bananagrams · 1–8 players · approx. 15 min

Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.

LanguageFlexibilityPerception and speed
Editors' pick
Ages 8+★ 4.0

Belratti

Thames & Kosmos · 3–7 players · approx. 30 min

The painters supply matching pictures, and the museum management has to spot the forgeries Belratti has slipped in: a charming cooperative association game.

CooperationFlexibility
Editors' pick
Ages 7+★ 4.3

Blokus

Mattel · 2–4 players · 20–30 min

Get all your pieces onto the board, with each new one touching your own only at a corner. Pure spatial strategy.

Logic and planning
Editors' pick
Ages 8+★ 3.8

Cabo Deluxe Edition

Bézier Games · 2–5 players · approx. 30 min

Keep your face-down cards as low as possible, swap cleverly and call “Cabo” at the right moment: memory meets bluffing.

MemoryImpulse controlNumbers and arithmetic
Editors' pick
Ages 7+★ 4.2

Can't Stop

Franjos · 2–4 players · approx. 30 min

Combine dice cleverly and advance on up to three routes, but whoever keeps rolling too greedily loses the whole turn. A classic of weighing risks.

Impulse controlNumbers and arithmeticLogic and planning
Editors' pick
Ages 8+★ 4.3

Dixit

Libellud · 3–8 players · approx. 30 min

Dreamlike pictures, subtle clues: the game that calls for a feel for language and empathy at the same time.

LanguageCooperation
Editors' pick
Ages 8+★ 4.2

Ghost Blitz

Zoch · 2–8 players · approx. 20 min

Grab the right object, or the one that is not shown at all: reaction speed and impulse control under time pressure.

Impulse controlFlexibilityPerception and speed
Editors' pick
Ages 8+★ 3.8

Gravity Maze

ThinkFun · 1 (solo) · flexible

Build towers so that the ball drops from the start into the target: a 3D brain-teaser with a marble-run reward.

Logic and planning
Editors' pick
Ages 8+★ 3.9

Hanabi

R&R Games · 2–5 players · approx. 25 min

Everyone can see your cards except you: a cooperative fireworks display for the memory.

MemoryCooperationLogic and planning
Editors' pick
Ages 7+★ 4.2

Jungle Speed

Zygomatic · 2–10 players · approx. 15 min

Matching symbols? Grab the totem in a flash, but the symbols are fiendishly similar.

Perception and speedImpulse control
Editors' pick
Ages 8+★ 4.1

Just One

Repos Production · 3–7 players · approx. 20 min

Everyone writes a clue, and duplicates are crossed out: the most warm-hearted word game of recent years.

LanguageCooperationFlexibility
Editors' pick
Ages 8+★ 4.2

Ligretto

Schmidt Spiele · 2–4 players · approx. 10 min

Everyone plays at the same time, laying cards in the middle at lightning speed: it takes speed, an overview of the table and nimble hands.

Perception and speedFine motor skills
Editors' pick
Ages 8+★ 4.0

Mastermind

Goliath · 2 players · approx. 20–40 min

Crack the secret colour code: deduction in its purest form, the classic logic game for two.

Logic and planningMemory
Editors' pick
Ages 8+★ 4.2

Memoarrr!

Pegasus Spiele · 2–4 players · approx. 15 min

A memory game (matching pairs) for advanced players: only cards that match may be turned over, and anyone who slips up is out.

Memory
Editors' pick
Ages 8+★ 3.9

Once Upon a Time: The Storytelling Card Game

Atlas Games · 2–6 players · approx. 30 min

Invent a fairy tale together and use story and ending cards to steer it cleverly to your own ending: an imaginative storytelling game.

LanguageLogic and planningFlexibility
Editors' pick
Ages 8+★ 4.0

Panic Lab

Gigamic · 2–10 players · approx. 30 min

Amoebas on the run: the dice show which one is wanted, but the way there follows devious rules.

FlexibilityPerception and speedMemory
Editors' pick
Ages 8+★ 4.3

Pentago

Coiledspring Games · 2 players · approx. 10–15 min

Get five marbles in a row, but after every marble a quarter of the board turns. Strategy that keeps you rethinking.

Logic and planningFlexibility
Editors' pick
Ages 8+★ 3.9

Pickomino

Zoch · 2–7 players · 20–30 min

Roll, add up, take a gamble: keep rolling or secure the worm? Weighing risks, with an addictive streak.

Numbers and arithmeticLogic and planningImpulse control
Editors' pick
Ages 8+★ 4.2

Port Royal

Pegasus Spiele · 2–5 players · approx. 20–50 min

Reveal ships and secure your winnings before you push your luck too far: an exciting push-your-luck card game in a pirate harbour.

Impulse controlLogic and planning
Editors' pick
Ages 8+★ 4.2

Quoridor

Gigamic · 2–4 players · 10–20 min

Get your pawn to the opposite side while slowing your opponent down with walls: elegant logic on a maze board.

Logic and planning
Editors' pick
Ages 8+★ 4.0

Qwirkle

MindWare · 2–4 players · 30–45 min

Place colours and shapes cleverly: Spiel des Jahres 2011 (German game of the year award) and a classic family strategy game.

Logic and planningPerception and speedFlexibility
Editors' pick
Ages 8+★ 4.3

Rush Hour

ThinkFun · 1 (solo) · flexible

The red car has to get out of the traffic jam: the benchmark against which all logic games are measured.

Logic and planning
Editors' pick
Ages 8+★ 3.9

Tangram

Schmidt Spiele · 1 (solo) · approx. 10–15 min

Arrange seven simple shapes so that they form the given silhouette: the timeless classic among shape puzzles.

Fine motor skillsLogic and planning
Editors' pick
Ages 8+★ 3.9

The Game: Quick & Easy

NSV · 2–5 players · approx. 10 min

Together against the deck: play all the cards in ascending or descending order. Talking is allowed, but giving away numbers is not.

CooperationLogic and planningNumbers and arithmetic
Editors' pick
Ages 7+★ 4.0

Trio

Cocktail Games · 3–6 players · approx. 15 min

Revealing hidden numbers and collecting three of a kind: whoever keeps track and guesses boldly wins. A simple, punchy game idea.

Impulse controlMemoryLogic and planning
Editors' pick

Ages 9+

With some practice, children of this age can become really good at strategy games. Now is the time for games with more tactics and longer playing times, such as The Quest for El Dorado or Imhotep. For evenings for two, there is Lost Cities: Card Game – With 6th Expedition or the cooperative Sky Team, and for large groups 6 nimmt!, which already works from age 8, with up to ten players. What remains important is that the challenge grows with the child.

Ages 10+★ 4.0

Bomb Busters

Pegasus Spiele · 2–5 players · approx. 20–40 min

Defuse a bomb as a team: deduce the values of hidden wires from scant clues and cut them. Spiel des Jahres 2025 (German game of the year award).

CooperationLogic and planning
Editors' pick
Ages 10+★ 4.1

Imhotep

Thames & Kosmos · 2–4 players · approx. 40 min

As master builders in ancient Egypt, ship stones by boat and erect monuments: tactical deliveries with constant rivalry.

Logic and planningFlexibility
Editors' pick
Ages 10+★ 4.0

Lost Cities: Card Game – With 6th Expedition

Thames & Kosmos · 2 players · approx. 30 min

Two players launch expeditions and lay cards in ascending order, but every expedition started must first earn back its cost of 20 points. A thrilling duel.

Impulse controlLogic and planningNumbers and arithmetic
Editors' pick
Ages 10+★ 3.9

Ricochet Robots

Abacus Spiele · 1+ players · approx. 30 min

Get robots to the target in as few moves as possible: they slide until they hit an obstacle. Puzzle-solving for everyone at once.

MemoryLogic and planningPerception and speed
Editors' pick
Ages 10+★ 4.0

Sky Team

Le Scorpion Masqué · 2 players · approx. 15–20 min

Land a plane as a pair: place dice in silence on the right cockpit spaces and work together perfectly. An intense cooperative duel of concentration.

CooperationLogic and planning
Editors' pick
Ages 13+★ 4.1

Taboo

Hasbro Gaming · 4+ players · approx. 45 min

Explain a term without using the five most obvious words: creative paraphrasing against the ticking clock, as a team.

LanguageImpulse controlFlexibility
Editors' pick
Ages 10+★ 4.2

The Quest for El Dorado

Ravensburger · 2–4 players · approx. 45–60 min

Winning the race through the jungle with a growing deck of cards: accessible deck-building with constant forward momentum.

Logic and planningFlexibility
Editors' pick

How we made this selection

Here you will find all the games that we mark as “Editors' pick” on this website, sorted by the publisher's recommended age. Each of them has its own review, with a description of how it plays and a skills profile. The age groups are a guide: whether a game suits your child also depends on their preferences, patience and experience of playing games.

Frequently asked questions

How reliable is the age on the box?

It is a rough guide, because children of the same age are very different. It is better not to give a game too early: a child who keeps failing soon loses the joy of it. There is no upper limit: many games stay appealing well beyond the minimum age. The warning “Not suitable for children under 36 months” is a different matter: it points to dangers for small children, such as small parts that could be swallowed. Take it seriously, especially if there are younger siblings in the house.

My child is a poor loser: which game is suitable?

Children only learn to lose little by little; between the ages of three and six, they do not have to manage it yet. Games in which everyone wins or loses together take the pressure off. Examples in this selection are Bandido from age 6, Just One and The Game: Quick & Easy from age 8, and Sky Team from age 10. In one-player puzzle games such as Camelot Jr., nobody loses. In competitive games, short playing times and adults at the table help: when everyone sometimes wins and sometimes loses, a child finds it easier to shrug off a defeat.

Which games work when siblings of different ages play together?

In games that call for dexterity, concentration, stamina or sticking to rules, the younger child is almost always at a disadvantage, and the older one feels held back. Games without right and wrong, such as Rory's Story Cubes, cooperative games or teams made up of a younger child and an adult are a better fit. Let the older children explain: both benefit.

How many games should I give?

Usually one that suits the child well is enough. Overflowing toy boxes tend to overwhelm children rather than stimulate them; experts advise fewer but long-lasting toys that can be added to over time. That works well with games: for Rush Hour there are extra challenge cards, for Dixit new picture cards. In any case, what matters more than the price is that someone plays along: better briefly and with undivided attention than for a long time and half-heartedly.

Sources

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