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58 games

Board games that can help build executive functions

Executive functions are the skills we use to control our thinking and actions. Developmental psychology distinguishes three core areas. Impulse control (inhibition) means holding back a spontaneous reaction; working memory keeps information in mind and works with it; and cognitive flexibility means adapting your thinking when the rules or the situation change. Children are not born with these skills, but they are born with the potential to develop them. The skills grow rapidly between the ages of three and five and continue to mature into young adulthood. During the school years, they are linked to reading and maths performance.

Board games offer many opportunities to practise them. In Fruit Punch or Taco Cat Goat Cheese Pizza, players have to slap down at the right moment and otherwise keep their hand still. In Rat-a-Tat Cat, Cabo Deluxe Edition or Hanabi, players remember hidden cards and update what they have memorised after every swap or clue. In Cockroach Salad, the obvious answer is on the tip of your tongue, and that is exactly the one that keeps turning out to be wrong. Ghost Blitz requires braking and rethinking at the same time: with every card, players decide afresh whether to grab straight away or first rule things out.

Two questions help when choosing. What does your child still find difficult: waiting, remembering or switching? And is the challenge right? A good game challenges without overwhelming and can be made harder. Several games come in a junior edition, which younger children can start with before moving on to the version for older players.

Our recommendations

★ 4.4
Editors' pick

Rory's Story Cubes

Ages 6+ · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

★ 4.3
Editors' pick

Bananagrams

Ages 7+ · 1–8 players · approx. 15 min

Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.

★ 4.3
Editors' pick

Pentago

Ages 8+ · 2 players · approx. 10–15 min

Get five marbles in a row, but after every marble a quarter of the board turns. Strategy that keeps you rethinking.

The selection

Ages 6+★ 3.9

Avocado Smash

Ridley's Games · 2+ players · approx. 10 min

Turn over cards and slap lightning-fast when the right picture appears: a boisterous reaction and card game for the whole family.

Perception and speedImpulse controlNumbers and arithmetic
Editors' pick
Ages 7+★ 4.3

Bananagrams

Bananagrams · 1–8 players · approx. 15 min

Everyone builds their own word grid at the same time: Scrabble without a board, but with speed instead.

LanguageFlexibilityPerception and speed
Editors' pick
Ages 6+★ 3.7

Bellz!

Spin Master · 2–4 players · approx. 10 min

Use the magnetic wand to fish out only your own bells: a delicate touch meets a careful weighing of risks.

Fine motor skillsImpulse control
Editors' pick
Ages 8+★ 4.0

Belratti

Thames & Kosmos · 3–7 players · approx. 30 min

The painters supply matching pictures, and the museum management has to spot the forgeries Belratti has slipped in: a charming cooperative association game.

CooperationFlexibility
Editors' pick
Ages 8+★ 3.8

Cabo Deluxe Edition

Bézier Games · 2–5 players · approx. 30 min

Keep your face-down cards as low as possible, swap cleverly and call “Cabo” at the right moment: memory meets bluffing.

MemoryImpulse controlNumbers and arithmetic
Editors' pick
Ages 7+★ 4.2

Can't Stop

Franjos · 2–4 players · approx. 30 min

Combine dice cleverly and advance on up to three routes, but whoever keeps rolling too greedily loses the whole turn. A classic of weighing risks.

Impulse controlNumbers and arithmeticLogic and planning
Editors' pick
Ages 6+★ 4.2

Cockroach Salad

Drei Magier · 2–6 players · approx. 30 min

Say “lettuce” when there is a pepper on the pile: a Stroop test turned party game, and wonderfully tricky.

Impulse controlFlexibilityPerception and speed
Editors' pick
Ages 6+★ 4.2

Fruit Punch

AMIGO · 2–6 players · approx. 15 min

Exactly five of the same fruit? Ring the bell! The reaction classic par excellence, and secret practice in grasping quantities.

Impulse controlPerception and speedNumbers and arithmetic
Editors' pick
Ages 8+★ 4.2

Ghost Blitz

Zoch · 2–8 players · approx. 20 min

Grab the right object, or the one that is not shown at all: reaction speed and impulse control under time pressure.

Impulse controlFlexibilityPerception and speed
Editors' pick
Ages 8+★ 3.9

Hanabi

R&R Games · 2–5 players · approx. 25 min

Everyone can see your cards except you: a cooperative fireworks display for the memory.

MemoryCooperationLogic and planning
Editors' pick
Ages 10+★ 4.1

Imhotep

Thames & Kosmos · 2–4 players · approx. 40 min

As master builders in ancient Egypt, ship stones by boat and erect monuments: tactical deliveries with constant rivalry.

Logic and planningFlexibility
Editors' pick
Ages 7+★ 4.2

Jungle Speed

Zygomatic · 2–10 players · approx. 15 min

Matching symbols? Grab the totem in a flash, but the symbols are fiendishly similar.

Perception and speedImpulse control
Editors' pick
Ages 8+★ 4.1

Just One

Repos Production · 3–7 players · approx. 20 min

Everyone writes a clue, and duplicates are crossed out: the most warm-hearted word game of recent years.

LanguageCooperationFlexibility
Editors' pick
Ages 10+★ 4.0

Lost Cities: Card Game – With 6th Expedition

Thames & Kosmos · 2 players · approx. 30 min

Two players launch expeditions and lay cards in ascending order, but every expedition started must first earn back its cost of 20 points. A thrilling duel.

Impulse controlLogic and planningNumbers and arithmetic
Editors' pick
Ages 4+★ 4.0

Lucky Sock Dip

HABA · 2–6 players · approx. 10 min

Everyone rummages through a wild heap of socks at the same time, looking for pairs: searching fun at high speed.

Perception and speedImpulse control
Editors' pick
Ages 8+★ 4.0

Mastermind

Goliath · 2 players · approx. 20–40 min

Crack the secret colour code: deduction in its purest form, the classic logic game for two.

Logic and planningMemory
Editors' pick
Ages 8+★ 4.2

Memoarrr!

Pegasus Spiele · 2–4 players · approx. 15 min

A memory game (matching pairs) for advanced players: only cards that match may be turned over, and anyone who slips up is out.

Memory
Editors' pick
Ages 4+★ 4.0

My First BrainBox

The Green Board Game Co. · 1+ players · approx. 10 min

Memorise a picture for ten seconds, then answer questions about it: a memory game in a pocket-sized box.

MemoryPerception and speed
Editors' pick
Ages 8+★ 3.9

Once Upon a Time: The Storytelling Card Game

Atlas Games · 2–6 players · approx. 30 min

Invent a fairy tale together and use story and ending cards to steer it cleverly to your own ending: an imaginative storytelling game.

LanguageLogic and planningFlexibility
Editors' pick
Ages 8+★ 4.0

Panic Lab

Gigamic · 2–10 players · approx. 30 min

Amoebas on the run: the dice show which one is wanted, but the way there follows devious rules.

FlexibilityPerception and speedMemory
Editors' pick
Ages 8+★ 4.3

Pentago

Coiledspring Games · 2 players · approx. 10–15 min

Get five marbles in a row, but after every marble a quarter of the board turns. Strategy that keeps you rethinking.

Logic and planningFlexibility
Editors' pick
Ages 8+★ 3.9

Pickomino

Zoch · 2–7 players · 20–30 min

Roll, add up, take a gamble: keep rolling or secure the worm? Weighing risks, with an addictive streak.

Numbers and arithmeticLogic and planningImpulse control
Editors' pick
Ages 8+★ 4.2

Port Royal

Pegasus Spiele · 2–5 players · approx. 20–50 min

Reveal ships and secure your winnings before you push your luck too far: an exciting push-your-luck card game in a pirate harbour.

Impulse controlLogic and planning
Editors' pick
Ages 8+★ 4.0

Qwirkle

MindWare · 2–4 players · 30–45 min

Place colours and shapes cleverly: Spiel des Jahres 2011 (German game of the year award) and a classic family strategy game.

Logic and planningPerception and speedFlexibility
Editors' pick
Ages 6+★ 3.9

Rat-a-Tat Cat

Gamewright · 2–6 players · approx. 20 min

Keep your face-down cards low: whoever forgets which card is where swaps their way to ruin.

MemoryNumbers and arithmetic
Editors' pick
Ages 10+★ 3.9

Ricochet Robots

Abacus Spiele · 1+ players · approx. 30 min

Get robots to the target in as few moves as possible: they slide until they hit an obstacle. Puzzle-solving for everyone at once.

MemoryLogic and planningPerception and speed
Editors' pick
Ages 6+★ 4.4

Rory's Story Cubes

Zygomatic · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

LanguageFlexibility
Editors' pick
Ages 6+★ 4.1

SET

PlayMonster · 1–8 players · approx. 20 min

Four features, one glance: whoever spots a valid set first may take it. Concentration in its purest form.

Perception and speedLogic and planningFlexibility
Editors' pick
Ages 13+★ 4.1

Taboo

Hasbro Gaming · 4+ players · approx. 45 min

Explain a term without using the five most obvious words: creative paraphrasing against the ticking clock, as a team.

LanguageImpulse controlFlexibility
Editors' pick
Ages 4+★ 4.2

Taco Kitten Pizza

Blue Orange Games · 2–6 players · approx. 5 min

Guessing taco, kitten or pizza and turning over the card: when a Candy card appears, everyone slaps the middle. A reaction game for children.

Impulse controlPerception and speed
Editors' pick
Ages 10+★ 4.2

The Quest for El Dorado

Ravensburger · 2–4 players · approx. 45–60 min

Winning the race through the jungle with a growing deck of cards: accessible deck-building with constant forward momentum.

Logic and planningFlexibility
Editors' pick
Ages 7+★ 4.0

Trio

Cocktail Games · 3–6 players · approx. 15 min

Revealing hidden numbers and collecting three of a kind: whoever keeps track and guesses boldly wins. A simple, punchy game idea.

Impulse controlMemoryLogic and planning
Editors' pick
Ages 10+★ 4.0

Anomia

Coiledspring Games · 3–6 players · approx. 20–30 min

When two symbols match, shout out an example for the other player's category at lightning speed and win their card: a fast-paced word-finding game for groups.

LanguagePerception and speedFlexibility
Ages 8+★ 4.3

Captain Flip

PlayPunk · 2–5 players · approx. 20 min

Draw a tile and decide: keep the visible character or flip it and hope for the other side? A light push-your-luck game with pirate charm.

Impulse controlLogic and planning
Ages 10+★ 3.9

Codenames

Czech Games Edition · 4–8 players · approx. 15 min

Two teams, a grid of words: get your team to guess as many of its own words as possible from a single clue word. Pure wordplay and association.

FlexibilityLanguageCooperation
Ages 10+★ 3.9

Concept

Repos Production · 4–12 players · approx. 40 min

Explain terms using only symbols on the board: no words at all, but plenty of deductive skill as a team.

FlexibilityLanguageCooperation
Ages 8+★ 4.2

Diamant

IELLO · 3–8 players · approx. 30 min

Push deeper into the mine or get out with the loot in time? A shared risk in which greed is often punished.

Impulse controlLogic and planningCooperation
Ages 4+★ 3.9

Grabolo

John Adams · 2–4 players · approx. 10–15 min

Roll the dice, then race to grab the piece in the colour and shape shown: a fast-paced perception and reaction game.

Perception and speedMemory
Ages 10+★ 4.0

Kahuna

Thames & Kosmos · 2 players · approx. 30–40 min

Two players use cards to build bridges between islands and win majorities: a close, tactical tug of war for supremacy.

Logic and planningFlexibility
Ages 8+★ 4.3

Karuba

HABA · 2–4 players · approx. 30–40 min

Everyone lays the same path tiles at the same time and guides their adventurers to the temples: a tricky race on a jungle island.

Logic and planningFlexibility
Ages 10+★ 4.0

Linko!

AMIGO · 2–5 players · approx. 20 min

Play cards and snatch the same number of lower cards from the other players: a mean, fast card-shedding game by Kramer and Kiesling.

Impulse controlLogic and planning
Ages 4+★ 4.0

Mikado

various · 1–6 players · approx. 15 min

Pull sticks out of the pile one at a time without moving any of the others: steady hands and patience in a timeless game of dexterity.

Fine motor skillsImpulse control
Ages 10+★ 3.8

My City

Thames & Kosmos · 2–4 players · approx. 30 min

Build a city with Tetris-style pieces over several games while it changes for good: an accessible legacy game for the family.

Logic and planningFlexibility
Ages 5+★ 3.6

My First Stone Age

Z-Man Games · 2–4 players · approx. 15 min

The children's version: remember tiles, collect goods and build your very first hut. Memory and planning for children as young as five.

MemoryLogic and planning
Ages 8+★ 4.2

No Thanks!

AMIGO · 3–7 players · approx. 20 min

Take the card or pass it on with a token? Keep your score as low as possible: a minimalist push-your-luck game with surprising depth.

Impulse controlLogic and planningNumbers and arithmetic
Ages 8+★ 3.9

Nova Luna

Edition Spielwiese / Pegasus Spiele · 1–4 players · approx. 30 min

Choose tiles and complete tasks based on colour patterns while the moon decides the turn order: calm, tricky optimising.

FlexibilityLogic and planning
Ages 8+★ 4.3

Pictures

Rio Grande Games · 3–5 players · approx. 30 min

Recreate a photo with strings, stones or sticks for others to guess: a creative, warm puzzle party game. Spiel des Jahres 2020 (German game of the year award).

Logic and planningCooperationFlexibility
Ages 8+★ 3.8

Qwirkle Rummy

MindWare · 2–4 players · approx. 20 min

The card version of the classic: add colours and shapes cleverly and extend rows. A compact pattern-building game for playing on the go.

FlexibilityLogic and planning
Ages 7+★ 3.9

Sequence

Goliath · 2–12 players · approx. 30 min

Use the cards in your hand to claim matching spaces on the board and get five tokens in a row: a card game and a board game in one.

FlexibilityLogic and planning
Ages 10+★ 4.2

Skull

Space Cowboys · 3–6 players · approx. 15–30 min

Lay a rose or a skull face down and bid how many discs you can turn over blind: a pure battle of bluff and nerves.

Impulse controlCooperationLogic and planning
Ages 8+★ 3.8

Skull King

Grandpa Beck's Games · 2–8 players · approx. 30–45 min

Predict your tricks exactly and fight with pirate trumps: a lively trick-taking game with plenty of gloating.

Impulse controlLogic and planning
Ages 8+★ 3.7

Speedy Words

University Games · 2–6 players · approx. 10 min

The classic word game with categories as a fast card game: find words for a letter and a category in a flash, vocabulary under time pressure.

LanguagePerception and speedImpulse control
Ages 4+★ 4.2

Spooky Stairs

Drei Magier · 2–4 players · approx. 15 min

Climb the haunted stairs with your figures, but remember who is who under the ghost hats: a classic memory game for children.

Memory
Ages 8+★ 4.0

Taco Cat Goat Cheese Pizza

Blue Orange Games · 2–8 players · approx. 10 min

Take turns flipping cards and saying the words in sequence; when picture and word match, everyone slaps as fast as they can. Delightfully silly reaction chaos.

Impulse controlPerception and speed
Ages 8+★ 3.9

That's not a Hat!

Ravensburger · 3–8 players · approx. 10 min

Passing presents on face down and remembering what is where: anyone who fibs may get caught out. A mean little memory and bluffing game.

Memory
Ages 10+★ 4.0

The Fox in the Forest

Renegade Game Studios · 2 players · approx. 30 min

A trick-taking game for two with clever special cards, but anyone who greedily takes too many tricks ends up empty-handed. A fine tactical duel.

Impulse controlLogic and planning
Ages 8+★ 4.0

The Mind

Coiledspring Games · 2–4 players · approx. 15–20 min

Play cards in ascending order without saying a word: the team has to develop a silent feel for one another. Fascinatingly unusual.

Impulse controlCooperation
Ages 7+★ 3.8

Triqueta

Deep Print Games · 2–5 players · approx. 20–30 min

Boldly collect sets of three tiles and secure them at the right moment: an accessible push-your-luck tile-laying game for the whole family.

Impulse controlLogic and planning

How we made this selection

This page lists all the games in our collection whose skills profile includes at least one of the three areas impulse control, memory or flexibility. The publishers' recommended ages start at 4, and most games are recommended from age 6, 7 or 8. Each game has its own review on this website, with a description of how it plays and a skills profile.

Frequently asked questions

What is meant by executive functions?

The term covers the mental abilities we use to manage ourselves: planning, sustaining attention, holding back impulses and adapting our thinking. In a child's everyday life, this means, for example, waiting until it is their turn, keeping an instruction with several steps in mind and looking for another way when the first one does not work. The specialist literature names three core areas: impulse control, working memory and cognitive flexibility.

From what age are such games suitable?

Even for children aged 4 to 6, provided the rules are simple. At around four and a half to five, most children can switch to a new rule when sorting. According to studies, switching flexibly between rules from card to card is usually not possible until the age of seven to nine. In this selection, Spooky Stairs is recommended from age 4 and Cockroach Salad from age 6. Publishers recommend games with rapid rule changes, such as Ghost Blitz, from age 8.

How should you play to get the most out of it?

Regularly and with a growing challenge. Research shows that repeated practice is crucial and that the demands have to increase step by step; otherwise progress remains small and interest fades. In practice, this means starting with the junior edition and moving on later. And once the rules are familiar, it is best for the children themselves to make sure they are followed.

Can such games replace targeted support or therapy?

No. Board games are opportunities to practise in everyday family life, not a treatment. If you are worried about your child's attention or impulse control, talk to your child's doctor or ask your child's school about specialist support. Good to know: executive functions are the first to suffer when someone is stressed, sad, lonely or overtired. Playing should therefore be fun and not turn into a chore.

Sources

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